Thursday 13 March 2014

Game research

For this project i have been looking throughly at gameplay and how they bring the story to life through throguh the concept of story, narration, graphics and scripting. I have looked at a wide variety of games from The Witness which shows a deep portrayal of puzzle and interaction, which is something Matt told me to include in my work, to Miamasta which goes on an in depth storyline of heart ache and personal adventure. I want to be able to portray something that shows the heart of one mans journey and the player reliving it showing them that they shouldn't take love for granted or waste time. Cause' that's what all loves stories do aye? 
I've watched all these videos below and taken from them mostly how to interoperate and how to bring across the story, it takes time, don't rush it. Script it well thinking a lot about how you want the story to be read and at what points you want the story to be heard.







Has a Morrowind like sound track

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