Wednesday 27 February 2013

Sounds and Music & Skyrim!


Before i started doing my sound i did a bit of research into sound design, i found this really interesting video on you tube by a guy called Mark Lambert who creates sounds for bethesda's skyrim.
Throughout the video he talks about how he collects his field sounds and what he does and thinks whilst he's doing it. It made me think a lot about what i could create sounds with and where i could get sounds from. So from this i went down to the sound booths downstairs and scoured logic pro and every other sound system we have down there and i made copies of them onto my hard drive. Yes, it took up a lot of space, but it was worth it. I found that i enjoyed going through these sounds and thinking ahead and putting things in folders that may help me later on, such as a beam sound that might work or an ambient moise to fill a space. Something annabeth said this module really stuck in my head, 'If you can see it, there should be a sound' So i went by this and went through my animation thinking this and finding the right sounds i wanted.

Here's some screenshot of my sound process and some of the sounds i picked and looked at -







scott pilgrams soundtrack was a great one to go through and just missed the cut. 








 

UV Mapping

uv mapping this time was great for me, i really enjoyed adding little creative touches to my instruments to make them more like they belonged to the polar bears. I added paw prints on the drum kit and base kit and little hand drawn polar bears id made in photoshop to the guitar covers. 


for my ship i wanted it to look as much like the interior as possible so it looked like it transitioned well and fit, i think it worked pretty good. 



I used the grass/hair brush on my bears skin, i liked the effect but next time i'm gonna give mudbox a go. 













At first it went a little wrong but i sorted it out






Saturday 23 February 2013

Rigging & Skinning

I found the rigging process a little difficult as i had to watch the video's of matt's tutorial again because last module i did the environments so i forgot how to do it :/
I found this time though going through the video's i understood what was happeneing and could guess what was going to have to be done next.



as you can see my joints wern't fully straight, i should have corrected this at the beginning but didn't.


Stupidly i modelled the bears hands in front of him which was a mistake and made the rig go very funky until weight painting. I won't be doing that again.


parenting came simple to me,
The Child to the Parent =
simple!



I found that the IK handles went a little dogy, i think this may have been something to do with the skeleton and not alining the joints straight enough, next time i'll use the graph and probably snap the joints with x on the grid so they are definatley all in line.




I figured this out on my own but a good thing to know is how to unparent something if you do parent it wrong and realise later.