Thursday 25 October 2012

Halo 4 and Machinima


This video was really interesting to watch being a fan of the halo francise since i was like 14 years old. Halo has a lot of machinima in it ranging through all of the games, such as not being able to climb out of a warthog but look around. Standing with your men in a ship about to storm a beach but all you can do for the moment is look around. It really immerses you in the game itself and makes you feel more like your there. I found that with halo i was always attached to the characters completely. 
What i took from this video was that i need to focus and think about everything that is going to be in our animation. There needs to be that link between the characters, the camera angles have to be interesting or the animation will just be flat and boring. 
From this game i also know how important sound can be in an animation scene and without it can also lead the animation to be boring or not fit. After watching this i found a load of sounds for use to use in our animation so the audience is always intrigued visually and through sound.
As were making the animation i hope we can space out everything with great timing and bring all the things we need together in the end to make a solid animation that flows. 

Here's the website form this if you'd like to take a look - 

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