Sunday, 2 December 2012

Camera's & Scripting in Unity

As i started on the camera's i used my timing that i'd worked out before and wrote all the camera shots down for scripting later. 

The screenshots below are me moving the camera around seeing what angles i liked best




Here's some short slips of the camera angles


shot one was to follow mammoo walking a little bit annabeth pointed out that cameras dont just stop they kind of slow down with the characters so she showed me how to slow down a camera in the graph editor in unity - 

I enjoyed experimenting with the cameras in unity, again, just need more time that i didn't have. 



camera shot two i wanted to make sure you got a nice facial shot of mammoo's character as he struggled to pick up his rod, paned across a little so the camera wasn't just sat there but moved with the character. 


(missed out the timelapse because it's on the post before)
camera shot 3 i wanted to pan back a little and get a wide shot but as i was doing this i forgot to pan back in the rush of things. 


camera shot 4 - i knew i wanted to create a sense of suspense for the viewers so i used a camera angle from the robots point of view moving upwards just before he jumps out of the water so the audience is left wondering what is in the water and whats been pulling on mammoo's rod that made him loose control of it. 
I used the graph here to slow down the event as the camera reached the surface  I found that the more time it took the slower the camera went. 


camera shot 5 - This camera shot was made because of no time left. The fish animation had not been done, so i had to improvise and change the animation of the robot at the end to the stomp. Jess and i thought of this at the last moment outside which saved our animation as in making sense wise. Shame about the fish...... and zap :/
I like the angle i went for here though, i wanted to have the camera from the ground with mammoo just in the shot so that the robot 'looked' like he squashed him. I think that the angle made the ice shards look good and the robot intimidating the shot with how big it was.

Overall i enjoyed doing the camera's even though it was a lot of work for myself. 
I'm very pleased with the outcome and the skills i've learned form doing it over and over again. 
I now know how to take something from maya import it into unity and do all the camera's and script which i know is gonna come in handy in the future :)

The scripting was hard to get my head around! ....at first. There's a lot of buttons you have to press and if you miss one little thing it won't work, first i tried to do it on my own with help from andy that i had wrote down (see below) after i got to the point where i had tried everything and it wouldn't work annabeth showed me and helped me, finally i got the hang of it and remembered the order in which you have to do things. It's complicated but if you do it over and over again it's quite simple to grasp in the end.


It was challenging but i enjoyed it and am happy that i now know how to link camera scenes from one to the other :)

I also adding all the lighting into the scene's, i didn't have time to do shadows which was a shame as it would have been a nice effect for the time lapse to attach a camera onto the animation so that the shadow would move as time went on. 


No comments:

Post a Comment